Hybrid Futures
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Climate
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Metaverse
Mixed reality
More than human
Serious Play
Simulation
Social systems
Urban Play
Multi-sensory immersion in big data
Intelligent systems
Serious Play
Immersive Analytics
XR enhancing international arts participation for people with a disability
Care
Metaverse
Resonant Webs
Expanding Cinema experiences through gastronomy
Simulation
GustaCine
Pushing boundaries of anatomy education with VR
Metaverse
Simulation
AnatoMe
Deepening understandings of animal-robot companionship in care contexts
Care
Animal-Robot companions for aged care
Promoting empathy through close encounters with virtual animals
Simulation
Animated Animals
New chilled storage standards through consumer fridge monitoring
Climate
Consumer fridge behaviour and waste reduction of red meat
Tackling food waste in the home
Climate
Consumer perceptions of the role of packaging in reducing food waste
Audio feedback for enhanced physical rehabilitation
Care
Continuous Auditory Feedback
Exploring online vulnerability through a monster-filled forest
More than human
Serious Play
Dark Forest
Fun, abstract worlds for learning
Serious Play
Serious games for sustainable design
How design supports communities to thrive during turbulent times
Social systems
Desiging Modern Japan
A Playful model of Human Digestion
Serious Play
Digestive Tumble
Blending immersive theatre and gaming
Metaverse
ALT-AR
Reimagining human robot interaction through dance
Intelligent systems
Rethinking Human Robot Interaction through the lens of dance performance
Co-design enabling self-determination with digital technologies for mobility and wellbeing
Care
Social systems
Digitally-enabled transformative services for mobility
Playful interaction with well-loved fictional worlds and scientific ideas
Mixed reality
Serious Play
Novel Museum Interactions with the Marvel Cinematic Universe
Immersive virtual digital twins of real locations
Metaverse
Virtual Macquarie Island
Online self-assessment of food waste practices
Climate
DIRECT Online Dynamic Industry Resource Efficiency Calculation Tool
Portable, playful and graspable home based acquired brain injury rehabilitation
Care
Serious Play
EDNA
A realtime virtual environment for a hospital waiting room
Care
Simulation
Locus Amoenus
A custom food printing system
Serious Play
Simulation
Future Fruit
Minimising food waste with industry through better better packaging
Climate
Save food packaging criteria and framework
Garment-based movement sensing for improved rehabilitation
Care
Wearable Biometrics
Deepening our understanding of human-robot companionship
Intelligent systems
Human–(Sex)Robot Companionship: Cultural Ideas, Limitations, and Aspirations
An alien world that responds to human movement and gestures
Intelligent systems
Mixed reality
More than human
The Museum of Colliding Dimensions
Examining agency in Human-machine relationship
Intelligent systems
The transitivity of touch in the Machine Vision database
Sympoiēsis of human and more-than-human dynamics
More than human
Hybrid Installations
Trasforming facades into multi-faceted opportunities
Climate
Urban Play
Hybrid Media Enviromental Facades
The creativity and innovation required to fit 'raw materials' to imported technolology
Social systems
Making raw materials: innovation and imported technology in Meiji Japan
Expanding how we think about humanoid faces
Care
Intelligent systems
Social systems
The robot face & eye for human-robot social interaction design
Technosocial affordances of animal-derived adhesives
Social systems
Sticky Solutions: The Persistence of Animal Glues in Laboratories and Workshops in Twentieth-Century Japan
A Spoon With an Added Nudge for Mindful Eating
Care
SWAN