Pushing boundaries of anatomy education with VR

AnatoMe

AnatoMe is an experimental project that utilizes the advanced capabilities of the Hololens 2 to create a personalized augmented reality experience of the lower arm and hand. The project serves as a test case for teaching students about human anatomy through a personalized interactive hologram that tracks the user’s hand and lower arm movements in real-time. By simulating the user seeing inside “their own” body, the system provides a unique and immersive educational experience.

The AnatoMe project pushes the boundaries of traditional anatomy education by providing an interactive and engaging learning experience. Through the use of advanced technology, students can explore the human anatomy in a personalized and meaningful way, which enhances their understanding of the human body’s intricacies.

As a pilot project, AnatoMe represents the potential of new technologies to revolutionize the way we teach and learn about human anatomy. By leveraging the power of augmented reality and real-time tracking, the project opens up new possibilities for personalized, interactive learning experiences that can be adapted to suit individual learning styles.